โ Game Development with Unity learning pathGame Development with Unity ยท Module 9 of 10
Optimisation and publishing
Make games run smoothly and ship them.
๐ Key ideas
- Profile with the Unity Profiler.
- Reduce draw calls, use object pooling, compress assets.
- Target 30โ60 fps on mobile devices.
- Build for Android (AAB) and publish on Google Play; iOS via Xcode.
- Monetisation: ads, in-app purchases, premium; follow store policies.
๐ก Real-life example: Optimisation is packing a suitcase for a budget flight: remove everything unnecessary.
ProfilerPerformance analysis tool
Object poolingReusing objects instead of creating/destroying
Draw callRendering command to the GPU
AABAndroid App Bundle