โ† Game Development with Unity learning path
Game Development with Unity ยท Module 9 of 10

Optimisation and publishing

Make games run smoothly and ship them.

๐Ÿ“– Key ideas

  1. Profile with the Unity Profiler.
  2. Reduce draw calls, use object pooling, compress assets.
  3. Target 30โ€“60 fps on mobile devices.
  4. Build for Android (AAB) and publish on Google Play; iOS via Xcode.
  5. Monetisation: ads, in-app purchases, premium; follow store policies.
๐Ÿ’ก Real-life example: Optimisation is packing a suitcase for a budget flight: remove everything unnecessary.
ProfilerPerformance analysis tool
Object poolingReusing objects instead of creating/destroying
Draw callRendering command to the GPU
AABAndroid App Bundle