โ Game Development with Unity learning pathGame Development with Unity ยท Module 7 of 10
UI and game flow
Build menus, HUDs and manage game states.
๐ Key ideas
- UI with Canvas, buttons, text (TextMeshPro), images.
- HUD shows score, health, timer.
- Scene management: SceneManager.LoadScene for menus and levels.
- Game states: menu, playing, paused, game over.
- Save progress with PlayerPrefs or files.
๐ก Real-life example: Game flow is a cinema visit: ticket counter (menu), movie (gameplay), interval (pause), exit (game over).
CanvasContainer for UI elements
TextMeshProHigh-quality text component
HUDHeads-up display
PlayerPrefsSimple key-value save storage