โ† Game Development with Unity learning path
Game Development with Unity ยท Module 7 of 10

UI and game flow

Build menus, HUDs and manage game states.

๐Ÿ“– Key ideas

  1. UI with Canvas, buttons, text (TextMeshPro), images.
  2. HUD shows score, health, timer.
  3. Scene management: SceneManager.LoadScene for menus and levels.
  4. Game states: menu, playing, paused, game over.
  5. Save progress with PlayerPrefs or files.
๐Ÿ’ก Real-life example: Game flow is a cinema visit: ticket counter (menu), movie (gameplay), interval (pause), exit (game over).
CanvasContainer for UI elements
TextMeshProHigh-quality text component
HUDHeads-up display
PlayerPrefsSimple key-value save storage