โ Game Development with Unity learning pathGame Development with Unity ยท Module 6 of 10
Graphics, animation and audio
Make games look and sound alive.
๐ Key ideas
- Materials and shaders define surface appearance.
- Lighting: directional, point, spot; baked vs real-time.
- Animator Controller manages animation states.
- Sprites and Tilemaps for 2D art.
- AudioSource plays sounds; AudioListener hears them.
๐ก Real-life example: Graphics and audio are the costumes and music of a play: same story, much more emotion.
MaterialDefines surface look
AnimatorState machine for animations
TilemapGrid-based 2D level tool
AudioSourceComponent playing sound