← Design Patterns learning path
Design Patterns · Module 10 of 10

Choosing and applying patterns

Use patterns wisely in real projects and interviews.

📖 Key ideas

  1. Start with simple code; refactor to patterns when needs appear.
  2. Name patterns in code reviews for clarity.
  3. Watch for anti-patterns: God object, spaghetti code, golden hammer.
  4. Interviews ask Singleton, Factory, Observer, Strategy and their trade-offs.
  5. Practise by refactoring a small project with 3–4 patterns.
💡 Real-life example: Patterns are tools in a toolbox: a good carpenter picks the right one, not the shiniest.
Refactoring to patternsIntroducing patterns when needed
God objectClass that does too much
Golden hammerUsing one tool for every problem
Trade-offBenefit versus cost