โ† AR & VR Development learning path
AR & VR Development ยท Module 7 of 10

Performance and comfort

Hit frame rates and keep users comfortable.

๐Ÿ“– Key ideas

  1. Target high frame rates (72โ€“120 fps) on headsets.
  2. Profile CPU/GPU; reduce draw calls and overdraw.
  3. Use single-pass instanced rendering.
  4. Avoid heavy post-processing on mobile XR.
  5. Offer comfort settings: seated mode, snap turn, vignette.
๐Ÿ’ก Real-life example: VR performance is a tightrope walk: drop frames and the user feels the wobble.
Frame rateFrames rendered per second
Single-pass renderingRendering both eyes efficiently
OverdrawDrawing pixels multiple times
Comfort settingsOptions reducing discomfort