Tools and first-week setup
The tools a Game Development with Unity intern uses and how to set up your workspace in week one.
These are the main tools for Game Development with Unity tasks. You do not need all of them on day one; the Level 1 tasks tell you when to install each one.
- Unity
- C#
- Cinemachine
- Unity Profiler
- itch.io
Set up your workspace
- Create a free GitHub account if you do not have one, with a professional username, and set up your LinkedIn profile: every task is submitted with a LinkedIn post.
- Create one repository for the internship, for example game-development-with-unity-internship, with a README that says who you are and what the repo holds.
- Keep one folder per task, named with the task number and title, so mentors find your work quickly.
- Commit small changes every day with clear messages. Your daily work report uses these commits as proof.
- Never commit passwords, API keys or personal data. Put secrets in a .env file and add it to .gitignore.
Your first tasks
| Task | What to do |
|---|---|
| Install Unity | Install Unity Hub and an LTS version, create a 2D project and commit it with a Unity .gitignore to a repo named gamedev-internship. |
| Unity editor tour | Explain scenes, GameObjects, components, the inspector, prefabs and the asset folder with screenshots. |
C# for Unity | Write scripts showing variables, methods, classes, lists and the Start/Update lifecycle. |
| Move a player | Move a 2D character with keyboard input and limit it to the screen. |