Key terms and common mistakes

The words you will hear in AR & VR Development work and the mistakes that most often cost interns approvals.

Key terms

TermMeaning
VRVirtual Reality
Inside-out trackingCameras on the device track movement
OpenXROpen standard for XR devices
Plane detectionFinding flat surfaces
LocomotionHow users move in VR
Mesh3D shape geometry
Frame rateFrames rendered per second
WebXRBrowser API for AR/VR

Common mistakes to avoid

  • Letting the frame rate drop below 60 fps, which causes motion sickness.
  • Using smooth locomotion with no comfort options.
  • Using 3D assets without checking the licence.
  • Committing large assets without Git LFS.
  • Testing only in the editor, never on a real device.

Want to go deeper? The free AR & VR Development learning path has short modules, games and a certificate for each module.

โ† Submitting tasks and earning your certificateApply for the AR & VR Development internship โ†’