Key terms and common mistakes
The words you will hear in AR & VR Development work and the mistakes that most often cost interns approvals.
Key terms
| Term | Meaning |
|---|---|
| VR | Virtual Reality |
| Inside-out tracking | Cameras on the device track movement |
| OpenXR | Open standard for XR devices |
| Plane detection | Finding flat surfaces |
| Locomotion | How users move in VR |
| Mesh | 3D shape geometry |
| Frame rate | Frames rendered per second |
| WebXR | Browser API for AR/VR |
Common mistakes to avoid
- Letting the frame rate drop below 60 fps, which causes motion sickness.
- Using smooth locomotion with no comfort options.
- Using 3D assets without checking the licence.
- Committing large assets without Git LFS.
- Testing only in the editor, never on a real device.
Want to go deeper? The free AR & VR Development learning path has short modules, games and a certificate for each module.