In Kino

A multiplatform Dart movie app with 40% of code sharing between Flutter and the Web.

Mobile App DevelopmentDartApache-2.0

Abstract

In Kino is an open-source Mobile App Development project. A multiplatform Dart movie app with 40% of code sharing between Flutter and the Web. inKino is a _multiplatform_ Dart app for browsing movies and showtimes for Finnkino cinemas. It is built using Dart, Flutter, Angular. The complete source code is publicly available on GitHub under the Apache License 2.0, making it a useful reference for students building a Mobile App Development mini project or final-year project.

1. Introduction

inKino is a _multiplatform_ Dart app for browsing movies and showtimes for Finnkino cinemas.

InKino showcases Redux, has an extensive set of automated tests and 40% code sharing between Flutter and web. The Android & iOS apps are made with a single Flutter codebase. The progressive web app is made with AngularDart. This project is generally something that I believe is a good example of a multiplatform Dart project.

I plan on doing a full article series on multiplatform Dart stuff, so you might want to check out my blog and subscribe to it.

2. Objective

A multiplatform Dart movie app with 40% of code sharing between Flutter and the Web.

This project demonstrates how Dart, Flutter, Angular can be applied to a real-world Mobile App Development problem.

4. Technology Stack

DartFlutterAngular

5. System Requirements

General requirements for this technology stack — check the README for exact versions.

  • Flutter SDK
  • Android Studio or VS Code with Flutter plugin
  • Android / iOS device or emulator
  • Git (to clone the repository)

6. Installation & Setup

git clone https://github.com/roughike/inKino.git
cd inKino
  1. Install Dart for the web. The customized Dart version Flutter ships with is not suitable for web development.
  2. Install webdev by running pub global activate webdev. This requires that you ran your Dart installation properly and Dart is part of your PATH.
  3. Install an IDE. You can't go wrong with WebStorm. If that doesn't tickle your fancy, there are other options too.
  4. Install the Dart plugin for your IDE.

Full setup instructions are in the project README.

7. Future Enhancements

Suggested extensions you can add to make this your own project.

  • Add push notifications with Firebase Cloud Messaging
  • Add offline support with local caching
  • Publish an internal test build on the Play Store

8. Viva / Review Questions

Common questions examiners ask for projects in this domain.

  1. Which framework is used and why (native vs cross-platform)?
  2. How is app state managed across screens?
  3. Where is the data stored — locally, Firebase or a REST backend?
  4. How are permissions (camera, location, storage) handled?
  5. How would you publish this app to the Play Store / App Store?

9. Source Code & License

This project is developed by roughike and published on GitHub under the Apache License 2.0. Please follow the license terms and credit the original author when you use or modify this code.

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